This video will surely bring you back to reality.
"I don't know if we're ever going to see a genre dethrone the hyper-casual. It's almost like looking at memes on your phone on some image board or some posts on Instagram. You waste game after game without sticking to anything while on the other side the publishers/developers are tailoring and polishing their apps to squeeze the most attention and money out of you. These games most often have no personal impact for its players. It's like a tissue you use because your nose is runny. You just needed it. Not that tissues are bad. We need and rely on them. Hyper casual games can be good destressers/time killers.
At one point in his video Will discusses that perhaps we'll see the hyper-casual genre get vanquished by something new. Below was the response I commented on his video.
"I don't know if we're ever going to see a genre dethrone the hyper-casual. It's almost like looking at memes on your phone on some image board or some posts on Instagram. You waste game after game without sticking to anything while on the other side the publishers/developers are tailoring and polishing their apps to squeeze the most attention and money out of you. These games most often have no personal impact for its players. It's like a tissue you use because your nose is runny. You just needed it. Not that tissues are bad. We need and rely on them. Hyper casual games can be good destressers/time killers.
On another note I don't think one game will be THAT GAME THAT WOKED EVERYONE UP and convinced everyone to drop hyper-casual altogether! Look at it like this: We have pop-music. Most often it's not that interesting but sometimes there are catchy tunes. Heck, I like quite a bit of pop songs and some casual games. It's on the radio, on the tv, on your phone... everyone knows who Justin Jeeber is. When Flying Lotus started dropping sick tracks that didn't eradicate pop music, right?
As a final note what's really interesting is 100 years from now I can't even fathom the saturation of the market or whether if there's a market then of anything like what we have now. I always imagine the 'good' kind of games that really add something to our lives won't be forgotten... much like the classics of literature. The 'good' games we have and had will become the classics of digital entertainment.
I don't really have a problem with hyper casual but I do with the predatory nature of this hyper casual business world."
