Wednesday, July 26, 2017

How do you fight the "I'm drowning" feeling (as a game developer)?

Someone on reddit asked this question: How do you fight the "I'm drowning" feeling (as a game developer)?

Here's my answer for that:

I do this by doing three things. First, I make an overarching roadmap for the entirety of the development cycle. This includes headline chunks when put together represents the full workload necessary for release. This is usually two or three A4 pages long. Second, I keep an agenda/planner notebook of everyday tasks. Every morning I date the new page and write all tasks I need to take care of. This includes things like 'call mom', 'watch Unite 2016 video about serialization', 'pay heating bill' and 'further program the inputs for xbox'. When I can't finish a task, it's rewritten the following day. You need experience to prioritize the tasks and to scope your production to have this work correctly. This comes over time so don't expect things to run smoothly right away. Finally I keep one, big, chaotic notebook. In this notebook I'll try to solve programming issues, mindmap design problems and take notes of some ideas that pop up.